Defence & Training · AR/VR Simulation
Viper (Shoothouse): Tactical training simulation
Room-scale close-quarter combat training for marine units, with laser-tracked weapons and projector-based threat scenarios.
Challenge
Close-quarter combat drills are expensive, hard to repeat, and risky with live rounds. Instructors needed a safe way to train teams in realistic room-clearing scenarios and measure how they perform.
Solution
A room-scale “shoothouse” built with Unity and Unreal: threat scenarios are projected onto the walls, and trainees' weapons are laser-tracked so every shot and reaction is recorded for debriefing.
Result
Teams train close-quarter tactics safely and repeatedly, and instructors get objective data on every shot to guide debriefs.
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